Shinji Mikami wants to make more horror-free games

Ghostwire: Tokyo It’s a very good action game, but it’s not horror. “Strange things happen, and it can make you nervous to enter the house of a malicious specter,” we said in our 72% rating, but “if you’re looking for a good scare, you won’t get it here.” This came as a surprise, and perhaps a disappointment, to fans of Shinji Mikami and Tango Gameworks, the developer of The Evil Within games, which are definitely horror.

It looks like the trend away from horror is likely to continue in the future for Tango. Mikami said in an interview with Famitsu (translated by VGC) that he wants the studio to be known for more than just horror games and, in fact, at least one other non-horror project is already in development.

“I hope to eventually change the image that Tango Gameworks currently has,” Mikami said. “Right now, we’re still seen as a studio that specializes only in survival horror.

“Of course, it’s good for fans to think of us as a studio with a reputation for developing survival horror games. But we also want to be seen as a studio that can create a wider variety of games. We’ll be releasing more and more new games in the future, starting with Ghostwire: Tokyo, so please support us.”

Along the same lines, Mikami revealed that the current game led by John Johanas, the director of The Evil Within 2, “is the complete opposite of horror”. He also suggested that he would like Tango Gameworks to work on smaller-scale projects alongside big-budget games, in part because he wants the studio to “feel like a gaming school where employees can learn to make games” and he believes it’s easier to do this in smaller teams.

“It’s very difficult to train newcomers in a big team,” he said. “I think the most effective way is to run multiple game development teams with several dozen people.”

Interestingly, Mikami said that it’s not the success of The Evil Within games that opens the door to this possibility, but the emergence of services like PC game pass. “In recent years, commercial considerations have meant that we have had to develop in large teams,” he said. “However, thanks to the emergence of game subscription services in recent years, we feel that it is now possible to make games on a smaller scale.”

Ghostwire: Tokyo comes out tomorrow, March 25th. If you haven’t seen them yet, here they are. system requirements.

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