The unused Elden Ring quest would have linked a starting NPC to the game’s darkest secrets

Continuing a week of flags of investigating unused content (opens in new tab) left in the Elden Ring archives, dataminer Sekiro Dubi has successfully re-implemented a multi-part mission involving the early game merchant, Kalé (opens in new tab).

In the released game, Kalé never moves from Elleh’s Church of Limgrave. He sells you some essential early game gear, like the scope and crafting kit, and will also direct you to Blaidd the Half-Wolf (opens in new tab). Kalé is the only named member of the nomadic traders in the game, and the group’s lore and connection to the sinister Three Fingers is only implied.

Sekiro Dubi unearthed and re-implemented the various steps in Kalé’s questline, starting with some extra dialogue describing the merchants’ pariah status and mythical origin point in the Great Caravan. After defeating Godrick in Stormveil, Kalé moved out of the Church of Elleh, initiating a search for the Great Caravan’s resting place.

Kalé would be found in Liurnia and later in Leyndell, with his turns corresponding to discovering Great Caravan missives carried by birds and helping Kalé hone their location. This would culminate in Kalé discovering the Subterranean Shunning Grounds beneath Leyndell, the location of the supernatural Three Fingers.

In the released game, there is little to no context provided for the final area of ​​the Shunning Grounds, a vast pit surrounded by galleries, filled with the desiccated corpses of Nomadic Merchants with some withered limbs still alive, filling the grave with haunting melody on their instruments. of strings.

At the bottom of the well, in front of the door of the Three Fingers, Kalé would have explained something that was only hinted at in the final game: the Great Caravan was buried alive under Leyndell next to the Three Fingers under suspicion of worshiping the sinister force, and the pit of corpses. you crossed on the way down were all that remained of the people of Kalé. The merchant curses the Golden Order that committed this atrocity against his ancestors and tries unsuccessfully to embrace the Flame of Frenzy.

With unused content, you should always be careful about putting it on a pedestal too much. Story beats are cut just as often for artistic reasons as they are for lack of time or resources, after all. That said, I love everything about this mission.

(Image credit: FromSoftware)

would be redundant with Hyetta’s NPC Quest (opens in new tab) pointing to the Three Fingers, but I sincerely prefer the writing and presentation of Kalé’s story as an introduction to the entity. His sympathetic search for his roots, culminating in the discovery of an unspeakable historical crime and his impotent fury against the order of the world is astonishing, and he also manages to launch, embracing the Frenzied Flame, the path to Elden Ring’s “Evilest” Ending (opens in new tab), in a sympathetic light. In the released game, choosing the omnicide this way seems like a frivolous decision, while Kalé’s pursuit feels more like a righteous Luciferian rebellion. I think it would have made a powerful scene to contrast Melina’s horrified plea for you to turn away from the flame, which remains in the final game, with Kalé’s righteous fury encouraging you to doom the world.

This is certainly one of the most substantial and exciting things Sekiro Dubi and the other Elden Ring dataminers have come across so far, and the mind gets bogged down with what else might be buried in the game’s files.

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