Lego Star Wars: The Skywalker Saga follows the age-old video game tradition of preventing the player from killing children. If you hit them with a lightsaber, they’ll take the brunt of the blow, but they won’t spawn in Lego chunks like other enemies in the game. So naturally, players are matching young Anakin Skywalker and other kids from one part of the map to another to save time.
Twitch streamer Red Orb dubbed the technique “Child’s Flight.” (opens in new tab) Lego Star Wars: The Skywalker Saga has a new combat system that resembles character action games like Devil May Cry. You can repeatedly hit enemies – or immortal children on your team, like Anakin – in the air without falling back to the ground. This can be used to cross gaps in levels you wouldn’t otherwise be able to jump.
Red Orb spent some time testing this out on his stream. They found many different ways to cast the kids and themselves, using the various characters from the game’s massive roster. Yoda, for example, pushes children upwards instead of horizontally like Qui-Gon Jinn. The Speedrunners will likely spend the next day analyzing the characters to see who can pull off the best kid flight.
Even casual players might want to use this technique: Red Orb showed how attacking a child with Obi-Wan can be used to reach collectibles with vertical flight. Why skip puzzles when you can endlessly attack a kid straight to their destination?
Child Flight may be the first major speedrunning technique for Lego Star Wars: The Skywalker Saga, but with the game just released, players are still figuring out how best to use it. Discord servers for lego speedrunners (opens in new tab) and The Skywalker Saga (opens in new tab) are quiet for now, but I would expect to see this preposterous technique worked on routing soon.